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Wheel of Fortuneslot machines have been around casino floors so long they’re nearly impossible to miss. Any regular casino-goer has surely noticed the large, colorful, spinning wheels perched atop the otherwise normal slot machines.
Stemming from one of the most popular game shows of all time, Wheel of Fortune’s music, sound effects, and the wheel itself have become unmistakable in American culture. It’s these features of the show that create the basis for the Wheel of Fortune slot machines by IGT.
Wheel. of. Fortune!
It doesn’t take much to sell a game based on another game already with millions of fans. Whether it’s the distinctive ding of a new letter being revealed, or the final bonus puzzle countdown music, or from the sight of the wheel itself, any Wheel of Fortune game show fan is certain to immediately recognize the slot machine on a casino floor.
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And for any fans with dreams of spinning the wheel themselves, this game can provide at least a taste of what that might be like. Online casino best games.
Wheel of Fortune slot machines are often standard three-reel machines with typical symbols and paylines. They’re differentiated by the obvious Wheel of Fortune game show theme and the even more obvious giant wheel.
As a novelty, Wheel of Fortune slots are attractive to slot experiencers. The allure of spinning the wheel and having it quite literally dictate their fortune could definitely be enough to sway an experiencer to play.
The Wheel
Earning spins on the wheel can be very valuable. Depending on the specific machine and stakes, a spot on the wheel is usually worth between 20 and 1000 credits. Earning spins is reasonably common, too.
A standard three-reel WoF slot simply needs the “spin” symbol to appear on the payline of the third reel. This ensures players will likely get to experience the Wheel of Fortune aspect of the game. It also guarantees that each play on the slot machine is itself suspenseful. No matter what shows up on the first two reels, a potentially lucrative spin of the wheel may be approaching.
The best-known and most popular WoF slots work like this: they have three reels, a few standard paylines, and a large wheel above the machine. But the strong popularity of the WoF slots has created the opportunity for variations, most notably the three-wheeled, five-reeled Wheel of Fortune Triple Extreme Spin. This game provides more action and more winning combinations than the traditional WoF slots while also giving the player a more interactive experience with the bonus game wheels.
To start this bonus game, a player needs at least three spin symbols to appear among the five reels. Once the bonus game begins, the player will select an envelope, like the winning contestant on the WoF game show would do for their bonus game, for each spin symbol that appeared on their reels.
At least three envelopes will be selected every time the bonus game is played. This is because at least three spin symbols are required to start the game. Each envelope corresponds to getting a result on one of the three wheels — two of which having amounts to win and the other having multipliers.
Players can even attain special multipliers if more than three spin symbols are used to activate the game. In this way, players can win huge amounts of money by getting lucky and having large prizes supplemented by large multipliers.
No matter the specific WoF slot, the potential to spin the big wheel(s) will always be one of the main draws. And it would likely be the biggest draw if it weren’t for one thing…
Progressive jackpots on Wheel of Fortune slots
WoF slot machines offer some of the largest progressive jackpot prizes anywhere. The 25-cent machines offer a jackpot that starts at $200,000 and steadily rises. The jackpot frequently reaches over $500,000 before being hit.
The $1 and $5 machines offer a jackpot that starts at $1 million. A WoF machine’s jackpot is linked to all other machines of the same stakes that offer the progressive jackpot in the state of Nevada. The amounts will be reset on all machines to their (still quite lofty) starting amounts whenever the jackpot is hit.
To be eligible for a progressive jackpot on these machines, players must play max credits on their spin. Max credits are three for the 25-cent machines and two for the $1 and $5 machines.
Not all WoF slots have this progressive jackpot, but the jackpot has undoubtedly become a staple of the brand.
With a unique money-making opportunity at a relatively low cost, the WoF progressive jackpots are certain to attract jackpot hunters. And when the jackpot amount swells to unusually high numbers, many seekers who don’t spend much of their time playing slots will make their way to the WoF machines in hopes of life-changing encounter.
What to expect from Wheel of Fortune slot games
With big money wheel opportunities and enormous progressive jackpots, the money swings on many WoF slots will also be substantial. Money will come and money will go. And perhaps it’ll come again, but it won’t be slow.
Players may well sit down at one of these machines with only 20 to 30 credits and go on a long dry streak. But if that luck does come, it’s entirely reasonable for $20 to become $500 within a matter of minutes. Either way, WoF slot machines are not for the faint of heart.
Hinged to a game show that has been successful for over 40 years, these slots don’t seem to have any end in sight. A solid game with potential for huge money, fun times, and the intrigue of a life-altering progressive jackpot will never have trouble finding players waiting to be the next winner.
I was bored and that can be a dangerous thing. Like doodling on the phone book while you are talking on the phone, I doodle code while answering questions on DIC. Yeah, it means I have no life and yes it means I was born a coder. During this little doodle I decided to make a slot machine. But not your standard slot machine per say, but one designed a little bit more like the real thing. Sure it could have been done a little more simpler and not even using a Wheel class at all, but what fun is that? In this entry I show the creation of a slot machine from a bit more of a mechanical aspect than a purely computerized one. It should provide a small sampling of classes and how they can represent real life machines. We cover it all right here on the Programming Underground!
So as I have already said, this little project was just something to play around with. It turned out kinda nice, so I thought I would share it. But what did I mean about it being mechanical in nature? Well, if you have ever played a real slot machine, not the digital ones they have in casinos now, you would see a metal case with a series of wheels. Typically it would be three wheels with pictures on them. When you put your money in and pull the handle the wheels would be set into motion. They would spin and then the first wheel would stop, followed by the second and then the third. After they have all stopped, the winnings are determined and you are paid out in coinage or credits.
I thought, why not be a bit mechanical in this slot machine design and create the wheels as a class called “Wheel” and give it the ability to spin independently of the other wheels? Have the wheel keep track of which picture (or in our case number) is flying by and report the results to the actual slot machine class. I could have done this mechanism without the need of a wheel at all and instead load up an array and have it randomly pick a number from the wheel. Little slimmer, little more efficient but wouldn’t show much programming theory.
What do we gain by recreating these Wheel classes and spinning them independently? Well, you gain a slight bit of flexibility. Independently we are able to control the speed of the spinning if we wanted to, we are able to grasp the idea of the wheel as a concept in our mind and manipulate it. We could easily built in features like if the wheel lands on a certain number it will adjust itself. Like some slots in Vegas, if you land on lets say a rocket in the center line, the machine would see the rocket and correct the wheel to spin backwards 1 spot (in the direction of the rocket as if the rocket was controlling the wheel). We could spin one wheel one way and another wheel another. We could inherit from that wheel and create a specialized wheel that does a slew of new different behaviors. All encapsulated into one solid object making the actual Machine class oblivious to the trickery of the wheel itself… encapsulation at its finest!
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The machine class we create will contain 3 pointers. Each to one of the wheels. The machine itself will be in charge of a few different tasks. Taking money, issuing and removing credits, determining when to spin, telling each of the wheels to spin and checking our winnings based on some chart we create. It has enough on its plate than worrying about the wheels and reading their values.
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So lets start with our Wheel class and its declaration/implementation…
wheel.h
As you can see the wheel itself is not a difficult concept to envision. The bulk of the work is in the read() method. Here we simply read the values from our internal array of integers (the values on the wheel) and return those values as an array of the three integers… representing the visible column. This column will then be loaded into our 2-Dimensional Array back in the Machine class. The 2D array represents the view or screen by which the user sees the results. Remember that the user never gets to see the entire wheel. Only the 3 consecutive values on the face of the wheel.
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Here is how it may look in the real world. We have our machine with the three wheels and our 2D array called “Screen” which acts as our viewing window. Each wheel will report its values and those values will be put into the screen…
Below is our machine class…
machine.h
This looks like a lot of code but really it is not if you look at each function. Most of them are very very simple to understand. We have a spin method which essentially spins each of the wheels, reads their values back from the Wheel class into a pointer (representing each column), then they are loaded into the 2D array one column at a time (our view screen), printed for the user to see the results and lastly the winnings are checked. The checkwinnings() method determines which rows to check based on the amount of the bet. If they chose 1 line, it checks for winning combinations on the middle row only. If they choose 2 lines, it checks the middle and top lines, 3 line bet checks all three horizontal rows, 4 line bet checks the first diagonal as well and 5 line bet checks both diagonals in addition to the lines.
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How does it check the lines? Well each line is given to the checkline() helper function which compares the 3 values of the line against an enumerated type of various symbols. Here we are just assigning a symbol against each numbered value to help the programmer determine which numbers correspond to which winning combos. For instance, luckyseven represents the number 3 in the enumeration. So if it runs across a line with 3 number 3s, then it knows it hit the grand jackpot and credits the player 1000. This method makes things easy because if we ever wanted to change the win patterns later, we could change the enum and checkline method to do so. We could also build in multiple types of symbols and even let the user choose what slot machine game they want to go by. It becomes very flexible and is a testament to great design!
Lastly we can put some tests together just to show some the various aspects of how this thing works and how the programmer can use the classes…
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slotmachine.cpp
This simply inserts a 5 dollar bill and a coin for good luck. Then bets 5 lines and spins. Despite the outcome we go and bet five lines again and spin once more. Hopefully we win something this time around! But either way, those are the classes for you and I hope you like them. As always, all code here on the Programming Underground is in the public domain and free for the taking (just don’t cause a mess in isle 3, I am tired of running out there for cleanup). Thanks for stopping by and reading my blog. 🙂